It's no secret that
I play computer games. I certainly don't qualify as a hardcore gamer, but why
would I want to? In recent years, there have been a few shifts in the financial
model of games.
One of these shifts
has been the sale of downloadable content (DLC). Different people have
different feelings in regards to this practice. I have decided to share my view
point.
The general idea of
selling additional content for existing games is not really that new of a
concept. In the past, this came in the form of expansion packs. The current
trend is to make more content sold in smaller packages.
Personally, I like
the ability to expand my games. This is especially true when the alternative is
to buy more standalone games that effectively resell content that I have
already purchased. That is, of course, if DLC is not used for content that
should have been included in the base game, or content that adds nothing to
game play, such as cosmetic items.
A lot of gamers have
developed a completionist mindset. They feel that a game is incomplete unless
they buy everything available for it. For these people, an aggressive DLC push
can result in a lot of money being thrown at content that a full standalone game
could have included. Because of this, we need to change our mindset when it
comes to computer game purchases. We would be better off sticking just to the
content that interests us.
There is still
variability in how DLC is handled. The Sims franchise has generally embraced
two types. They have expansion packs and stuff packs. Their expansions have
generally been good. They include enough gameplay mechanics that they could
turn these games into full-price standalone products. By treating them as
expansions, they can cut the price and interact with other expansions. The
stuff packs, by contrast, are primarily cosmetic and generally not worth the
price being charged.
There's a game out
there called Train Simulator. This is the kind of game that drives
completionists nuts. There has been a lot of content developed for this game.
Many are $20 focusing on a specific train on a specific route. To buy
everything, it costs over $4,000. This is a good example of why people should stick
to the content they want.
There is one final
area that I want to cover, sports games. The traditional approach has been to
update titles on a yearly basis and charge full price each time. Many people
end up repurchasing these games solely to obtain updated rosters. This is a
type of game that really needs DLC. If a gamer is only interested in the
rosters, that is all they should have to pay for.
No comments:
Post a Comment